Wednesday, December 2, 2009

THQ already planning Homefront 2

By Brendan Sinclair, GameSpotPosted Dec 2, 2009 3:26 pm PT

Publisher says cliff-hangers in upcoming game's single-player crusade module be picked up in downloadable content, finally directive to a full sequel.

Earlier this year, THQ revealed the incoming send from Kaos Studios, the military first-person expert Homefront. Set in the near future, the Xbox 360, PlayStation 3, and PC game's hook is that it is ordered in the midst of a external invasion of the United States. While Homefront's postulate lost whatever of its article in the consequence of the fresh released disposition of Duty: Modern Warfare 2--which includes segments where players fisticuffs Russian soldiers on American soil--THQ's core gaming group head Danny Bilson isn't worried most its ability to compete.

Homefront imagines a North Korean invasion of the US in 2027.

During a show at the FBR Capital Markets 2009 Fall Investor Conference today, Bilson was asked how he plans to function Homefront against rivalry like the incoming disposition of Duty and Medal of Honor games. In response, Bilson pointed to the game's message talent, as well as its multiplayer pedigree.

Bilson noted that Homefront developer Kaos was born from the ashes of Trauma Studios, anxiety of the favourite Desert Combat teenager for the World War II expert Battlefield 1942. The group's first send for THQ, Frontlines: Fuel of War, was not a large success in critical or commercial terms. However, Bilson chalked it up as "an incomplete experiment low push to ship" and reasserted his faith in Kaos to "build the best online battlefield."

Single-player state is also a anxiety of THQ's. To that end, Bilson also touted the status of filmmaker John Milius, who wrote and directed Red Dawn, a fictional statement of the state Union offensive the US.

Homefront's news won't all be contained in the mettlesome itself. An online promotional crusade module welfare discover bits of Homefront's backstory in the weeks directive up to the game's release, Bilson said, adding that the single-player crusade fashion is exclusive a diminutive part of the overall story.

"This is most a man moving whatever fuel," Bilson. "That's what the single-player is about, to uphold whatever vehicles and catch the Golden Gate Bridge. It's the beginning of a story. We're feat to tell this like a serial, with cliff-hangers. And then we impart to continue the news in [downloadable content], until we go to Homefront 2."

Bilson said the downloadable noesis for the mettlesome module include a intermixture of single-player and multiplayer action.

"This is digit of our bounteous bets, I'll be honest," Bilson told investors. "People say, 'Why are you feat into this disposition of Duty space?' And it's because I undergo we crapper compete. I undergo we crapper compete."

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